Here's a story trailer for The Tartarus Key. Only when you do, you'll find yourself in yet another locked room. A security camera watches your every move, its lens fixed on you as you gather scraps and clues, unravel their meaning, and unlock the door. Amidst the radio static, a disembodied voice would tell you that they are in the same predicament, and your first step is to find a way out of the room. You spy a radio on a table, a postcard tucked away in the crevices of a sofa, a locked safe, and a door that's jammed shut. As a gig worker named Alex Young, you have woken up in an excessively baroque mansion, furnished with musky books and dusty furniture, rather than the familiar comforts of home. To that effect it's cloaked in the coarse, aliased graphics of a PS1 game, while its story is delivered within a tantalisingly spooky setting and a hefty dose of puzzles to crack. The Tartarus Key wants to conjure the same dreadful eeriness of these games, but without resorting to cheap jump scares.
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